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Make sure the root object and the texture of the truck have the same rotation (X: 0.0, Y:0.0 Z:0.0) In 3D Max you can set with the help of such Utilities tab> Reset XForm modifier.Īt least one object (or subobject) of the model must be physical. In 3D Max to set the standard value using the Hierarchy tab -> Reset Pivot. Make sure that the position of the model relative to the axes installed in the standard position. Make sure that all exported objects pivots are default (X:100.0, Y:100.0, Z:100.0). Mod will be invisible for everyone exept you, untill you publish it. It will create a new mod for Steam Workshop. Right-click on "_mods" in the File View window and pick "Create new mod" (as on the picture). Now make sure that Steam is still active, it will affect to Spintires Editor. Then, after you press "OK" and close the System Paths dialog, you'll see big number of files in File View window. fast move to any XML node (ALT-SHIFT-D) open any gamefile more quckly (ALT-SHIFT-O) This plugins have many useful functions, including:
SPINTIRES STEAM WORKSHOP INSTALL
After NotePad++ has installed, press "Install Notepad++ plugins", to install special plugin for Spintires Editor, then follow the instruction on your screen.If you don't have this programm, then click on the "Get Notepad++" button. Also it highly recommended to use NotePad++ for XML files editing.After each update you'll have to repeat this process, to allow Spintires Editor to use updated game files. After that you will gain access to all game resourses and allowed to use it in your mod. So if you want to use the Editor - don't unistall the game. Press the "Install Game Media" button - it will start to copy game files in Spintires Editor folder, which will allow Editore to use game textures.